using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameUnit : MonoBehaviour
{
    [SerializeField]
    public float Speed;


    [HideInInspector]
    public Dir FaceDir = Dir.RIGHT;
    [HideInInspector]
    public Rigidbody2D Rb;
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
